Creative Technologies, Ph.D.

  • N/A
    Application Deadline
  • 36 months
    Duration
  • Tuition
    13300
    Tuition (Year)
    4121
    Tuition (Year)
  • English (take IELTS)
    Language
University rank #501 ,
The School of Creative Technologies is centred around the application of new technologies to support creative areas. This includes games design and development, animation, video and sound, as well as other application areas, such as healthcare or security. We work closely with cultural heritage organisations worldwide to develop better methods of safeguarding digital assets. Our research is organised around five themes: Virtual Reality and Advanced Interactive Technologies, Digital Preservation, Computer Games Design and Technology, High Performance Visualisation, Computer Animation.

About

Research Centres and Groups

Centre for Healthcare Modelling and Informatics:Centre for Healthcare Modelling and Informatics provides information systems and computer science expertise to make easier some of the day-to-day jobs involved in healthcare delivery and administration. We have established excellent links with healthcare and social care professionals to keep abreast of their problems and needs. We conduct research to investigate new solutions to relevant problems, as well as providing consultancy services to organisations and individuals in the health and social care sector that wish to adopt information, communication and sensing technologies.Virtual Reality and Advanced Interactive Technologies:Advanced Interactive Technologies research has a strong theme of medical visualisation and health technology research, including the Responsive Interactive Advocate project (RITA) developing an advanced intelligent avatar to support elderly people.Digital Preservation:The Future Proof Computing group is currently running the E-ARK project: to develop a pan-European e-archiving system for national, regional and local archives covering all types of digital data.Computer Games Design and Technology:The Advanced Games Research Group focuses on practice-led games research. Current active research areas include disruptive gameplay, minimalist gameplay and ambient gameplay.High Performance Visualisation:The High Performance Visualisation research is about big data visualisation, hardware accelerated algorithms, high performance computing, computational grids, science gateways, workflow systems and user interfaces.Computer Animation:Computer Animation research focuses around facial animation, body language and believability. Emphasis is on practice led research and currently under development is the full length animated feature film, Stina and the Wolf.Computational Intelligence:The fields in which we conduct Computational Intelligence research include data mining, neural networks, fuzzy systems, evolutionary optimization, machine learning, pattern recognition, user-adaptive systems, computer graphics, computer vision and bioinformatics. We aim to perform world-class research in the analysis, design and implementation of CI methodologies. Network and Security:The design and development of everyday devices that are capable of computation, sensing and communication relies on a range of networked technologies including wireless and mobile computing, Internet connectivity and connectivity within large scale distributed systems, secure infrastructures, sensing and reactive environments, as well as human interaction modelling. The Network and Security research group aims to, broadly, improve the effectiveness of the everyday pervasive computing environment. Systems and Information Systems:Systems and Information Systems research focuses on the practice, philosophy and methodology of information processing. This research informs systems analysis, cybersecurity, digital forensics, e-commerce and e-government systems which are relevant throughout business and society.

Student Destinations

One of the benefits of studying at Portsmouth is the comprehensive support we provide in career planning. Our careers and recruitment service - Purple Door - can assist you in career research and finding employment opportunities. The Graduate School Development Programme offers a series of dedicated workshops on career planning, specifically for research degree students. You will also have access to consultations with careers advisers or online support. This service is available for five years after graduation.

Detailed Programme Facts

  • Deadline and start date Application deadline and start date were not specified by the programme.
  • Programme intensity

    You can choose to do this programme part-time or full-time.

    Full-time
    • Duration 36 months
    Part-time
    • Average duration 72 months
    • Intensity Flexible
  • Languages
    • English
  • Delivery mode
    On Campus

Programme Structure

Our researchers are working and supervising in subjects such as:

Virtual Reality and Advanced Interactive Technologies:

  • Medical visualisation and health technology
  • Design of advanced interactive systems

Future Proof Computing:

  • Data curation
  • Digital preservation
  • Digital humanities
  • e-archiving
  • Preservation of complex digital objects such as computer games or digital art
  • Big Data techniques for mining cultural data
  • Database archiving

Computer Games Design and Technology:

  • Disruptive gameplay
  • Minimalist gameplay
  • Ambient gameplay

High Performance Visualisation:

  • Big Data visualisation
  • Hardware accelerated algorithms
  • High performance computing
  • Computational grids
  • Science gateways
  • Workflow systems
  • User interfaces

Computer Animation:

  • The animation field and its applications
  • Simulation of medical consultations and entertainment
  • The recreation of photorealistic facial animations in games and film
  • Computer aided geometric modelling and applications

Intelligent Systems and Robotics:

  • Pattern recognition
  • Intelligent robotics and their practical applications
  • Implementing computing frameworks for human motion analysis
  • Multi-fingered robot manipulation (including prosthetics)
  • Data novelty detection and intelligent control for electric vehicle suspension

Digital Storytelling:

  • Academic papers and books
  • Filmmaking and festivals
  • Art installation, exhibition and curation
  • New technologies, new media and pedagogy

English Language Requirements

You only need to take one of these language tests:

  • Minimum required score:

    6.5

    The IELTS – or the International English Language Test System – tests your English-language abilities (writing, listening, speaking, and reading) on a scale of 1.00–9.00. The minimum IELTS score requirement refers to which Overall Band Score you received, which is your combined average score. Read more about IELTS.

    Take IELTS test

    StudyPortals Tip: The UK government has confirmed new English-language testing requirements for visa and immigration purposes. Learn more

  • Minimum required score (Grade B):

    193

    The CAE test – or the Cambridge Advanced English – is an exam for applicants who wish to get a Certificate in Advanced English. To receive the Advanced certificate, test-takers must score between 142 and 210 on the Cambridge English: Advanced test. Read more about CAE.

    Note: degree programmes and applications may require a more specific minimum score for admission.

Academic Requirements

A minimum of a second-class honours degree or equivalent in a relevant subject or a master's degree in an appropriate subject. Exceptionally, equivalent professional experience and/or qualifications will be considered.

English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.

Tuition Fee Per Year

  • GBP 13300 International
  • GBP 4121 EU/EEA

Funding

StudyPortals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.